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Creating a facial GUI rig using blenshapes in Maya 2017

This is a couurse to guide you in creating a graphical user interface for your facial rigs in Maya.

Creating a facial GUI rig using blenshapes in Maya 2017

This is a couurse to guide you in creating a graphical user interface for your facial rigs in Maya.
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IN THIS COURSE I WILL OUTLINE AND DEMONSTRATE HOW YOU CAN CREATE AN EASY TO USE GUI FOR YOUR CHARACTERS.
In this video, I will ex[lain what the course is about and what to expect.
In this video, I will explain how to use and access project files for this course.
In this video, I will explain why you might have to use a facial GUI rig for your characters.
In this video, I will discuss the importance of having good edge flow on your mesh
In this video, I will show you how to attach your blend shapes to your main mesh.
In this video, I will show you how to paint blend shape influences on your main mesh.
I will introduce you to designing the graphical username interface.
In this lesson, I will show you to design controls using adobe illustrator and importing them into Maya.
In this lesson, I will show you to design controls using adobe illustrator and importing them into Maya
In this lesson, I will show you to design controls using adobe illustrator and importing them into Maya
In this lesson, I will show you some options you should consider when placing the nurbs curves.
In this lesson, I will show you how to attach text to define controls in the GUI.
In this lesson, I will finish up on creating the UI and clean up everything.
There is a link in the text that will take you to mega.nz to download the project files you will need for this course.

In this course, I will guide you on how to get started using blend shapes to create appealing facial expressions, that will make your characters more appealing. I will also guide you on how to create a simple graphical user interface that can control your facial expressions. I will also show you some tips and tricks on how to use adobe illustrator to create controls curves for the graphical user interface.

Requirements

If you plan on purchasing this course make sure you have some fundamental knowledge of using Autodesk Maya, and also make sure you have Maya installed on your computer.

IN THIS COURSE I WILL OUTLINE AND DEMONSTRATE HOW YOU CAN CREATE AN EASY TO USE GUI FOR YOUR CHARACTERS.
In this video, I will ex[lain what the course is about and what to expect.
In this video, I will explain how to use and access project files for this course.
In this video, I will explain why you might have to use a facial GUI rig for your characters.
In this video, I will discuss the importance of having good edge flow on your mesh
In this video, I will show you how to attach your blend shapes to your main mesh.
In this video, I will show you how to paint blend shape influences on your main mesh.
I will introduce you to designing the graphical username interface.
In this lesson, I will show you to design controls using adobe illustrator and importing them into Maya.
In this lesson, I will show you to design controls using adobe illustrator and importing them into Maya
In this lesson, I will show you to design controls using adobe illustrator and importing them into Maya
In this lesson, I will show you some options you should consider when placing the nurbs curves.
In this lesson, I will show you how to attach text to define controls in the GUI.
In this lesson, I will finish up on creating the UI and clean up everything.
There is a link in the text that will take you to mega.nz to download the project files you will need for this course.

About the instructors

Brian Mbugua

3D animation,3d character rigging,vfx and sculpting
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I am a film maker and 3d animator ,who has 6 years of experience and  love what i do.I have always wanted to share my skills and knowledge with others.

check out my stuff from the links below

https://www.facebook.com/Bloody.actr/

https://www.instagram.com/bloody.actor/

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