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Learn Cinema 4D: Low Poly Wolf

Learn how to create a low poly wolf in Cinema 4D and then create a basic lighting scene so that you can render an image for your illustrations.

Learn Cinema 4D: Low Poly Wolf

Learn how to create a low poly wolf in Cinema 4D and then create a basic lighting scene so that you can render an image for your illustrations.
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About the Class

Learn the basics of Cinema 4D by creating a Low Poly Wolf.

What will you learn in this course?

  • Basic 3D modeling techniques
  • Importing reference images
  • How to add color and gradients to a model
  • How to add lighting to the scene
  • Basic rendering techniques

Who should take this course?

This class is perfect for designers, illustrators and anyone else who would like to learn a bit of 3D modeling to add to their designs. Topics will include some basic 3D modeling techniques and how to use lighting to improve the overall look of the illustration. The class is for beginners - intermediate.

Class Requirements

You should have access to Cinema 4D on your PC/Mac.

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What's included in the class?

 14 video lessons

Class Authors

Jonathan Lam

Game Artist | Graphic Designer
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Jonathan Lam currently works for Ubisoft as a concept and game artist. His work include digital matte painting, lighting, rendering, concept art and video editing. Some of the projects he has worked on include Hungry Shark World, Hungry Shark Evolution and the Kickstarter Funded Gamecalled Eminence: Xander's Tales. 

In 2008, Jonathan earned his BA in illustration from Middlesex University in the UK, specialising in character and landscape artwork. Shortly after, Jonathan began displaying his work in several galleries across London before co-founding the Graphic Design agency 'Fishfinger Studios'. He then went into the video game industry where he has also worked with Riot Games and Sony.

In his spare time, Jonathan continues to work on his personal projects which includes a new game called Starbeard and freelances for various companies including Hasbro and Google. 

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