lesson 6

Using Video Reference to Animate 3D Characters using video reference to animate 3d characters
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Transcript

Hey, what's up guys, welcome back to this section of the tutorial. Now in the last video we didn't deal we did leave up from this point. And I notice something is popping. So let me select everything. And yeah, there was a key from which if you hold down SHIFT and click to bring that tread often. So that's the select key prims can also selected from the graph editor.

So I added a shortcut. So if you forgotten how to add the shortcut is Ctrl. Shift and click. So that's how I added my graph editor to this custom shop. So my graph editor that's also talking about the property there. That's also another way to delete keyframes.

So you notice that this is key here. But the good thing about the graph editor is that you can clearly see that if there's something going on, we just need to hit delete and it's basically just going to do the same thing. As you can see, it's no longer there. So The next thing to do is because now we worked on the main poses is now to work on secondary poses. So the secondary poses are things like this you know this house churchy this character is so that's for me that is what I consider is secondary pose. So and he's about and I think maybe it's maybe a good thing for me to try and let me just and let me let me get rid of this stepped interpolation and go to plateau I think this is plateau used to be called plateau is in an older version of mine and it's growing that quick oh and what is going on here?

I can see there is a problem there. So I think this platform is no good. So let's just use our two tangents and see what it's going to fix. So sometimes the tangents, yeah, so the tangent has fixed it. Sometimes the tangents that you're using to animate also pata in that type of animation you're making. So in this case, we were creating this proposal and see they don't land at the same time.

So basically, I think this stretchy I like this stretchy pose. So he's stretching. So let's take this to wild so holding down w series at cool velocity heading. Round. And because it's heading downwards, this one is also going to be raised a little bit, cause acting in the opposite direction. And instead of now being slanted, I think he's going to be a little bit shaken up.

So let's work on them individually. Because now his body is kind of stretching and is supposed to be looking down it's like whoa, really going down. And because he's because of the force of gravity, his arms are going to be the arms are going to be raised a little bit because they're being the principle of admission called follow through and overlap. Where they appendage are the last ones to catch up. So sometimes to fall into that category. That's why when you walk You swing a lot, because your arms are the last to catch up with your body.

So, and obviously I didn't expect his arms to be relaxed, he should be kinda uncomfortable with what is happening. Just trying to make sure that it looks as natural as possible. So this polling and always make sure that when you look at the silhouette, it really looks like they can see this on is can you can also stretch out the good thing about this rig is that it has the stretchy controls. Again, avoid training, don't want these pauses to be exactly correctly. I mean, such correctly, exactly the same. So there is that make sure to avoid tuning and let's see And in this case, you should maybe let me just keep everything just be on the safe side because you might not key and then some things will start popping something will start going in weird directions that you didn't know.

And so just to stay on the safe side, I'm just going to keep most of the thing so let's see if you can see because he's approaching and it's also supposed to be I think this pose can be moved a little bit forward. So that's what I think I think it's really far behind. So So at this point, she's really stretched because he's nearing back to crown and then oppose is now basically is not like and I think she's going to rise up a little bit so there's no is going to stick I guess Laurie can generate more momentum to come to this post. So I'm going to add a nother pose here which is a moving called so by making the mouse clicking. That way I can just copy this pose and remember select everything and then I can just push this one a little bit up cause no other than other than that This point, this this pose is also a major pose.

So I think this is when he's turning. So let's also work on this one. So the good thing, the best thing to do is key everything. And let's try to show that in really changing is really having a change of direction. Because this is going towards this other side, his head is obviously not remaining in this position. No, so his body has at this point started to twist to the other side.

So basically, this tutorial is just there to show you. Basically the workflow that I use when it comes to using video requests and already I can see that by just adding that simple asked stretch I can already see that the animation looks then we should have started to look a little bit vibrant So you notice that that stretch pose is really visible especially. Now obviously these other parts are not working okay because these are lack of moving hold keyframes, okay, you need to hold a pose that it can be readable, so there is no is just going to drop down and then all of a sudden move up, it was going to stomp down absorb the force, then move up. Okay, so that is what we are going to work on in the next lesson. So in this lesson, we have basically added some more some in between major poses.

I don't know if there are major but there are some in between major causes that really have to flush out the animation. So in the next video, we are going to continue by adding moving home So see you in the next one.

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