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How to Design Your First Mobile App

Learn UI/UX design techniques by creating your first digital product.

How to Design Your First Mobile App

Learn UI/UX design techniques by creating your first digital product.
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In this lesson, you'll learn about User Personas and why are they so important in UX.
In this lesson, you'll learn everything about User Flows, what are they, and how they help mapping out the project from the start.
In this lesson, we're gonna dive into the design of the product. We'll start by creating a simple logo for our app, then we'll learn what is a Splash screen and why is it important in mobile apps.
In this lesson, we'll design the login screen and we'll see why our User persona's information will come in handy.
In this lesson we're gonna design the Party list screen. It will be the access point to many different screens in our application. We'll learn about components, what are they and how are they used to speed up our design process.
In this lesson, we'll design the Single party screen. This screen holds detailed information about the party as well as a preview video that enhances the UX and a call to action button to purchase tickets.
In this lesson, we'll design a way for the user to book tickets and what information is required in order to accomplish this task.
In this lesson, we're gonna design the calendar screen. The calendar screen is important for this app because it gives the user an ability to see which parties are available for that day.
In this lesson, we will design a video screen for our app, where the user can watch a sample video of the DJ.
In this lesson, we're gonna design a screen that will act as a wallet for our purchased tickets. The tickets contain information about the show, as well as barcode that can be scanned at the door.
In this lesson we'll design the final screen for our application. This is an empty state screen, which is of great benefit for the UX and we'll see why.

This class will teach you how to create your first digital product. It will be a mobile application for booking tickets. This class brings focus on many useful UX design techniques to make a full experience for the end-user.

You will learn about user personas, what are they, why are they, and what value do they bring in UX design. Furthermore, you'll learn about user flows, how they are done, and why are they essential in mapping out the product from the start. Then we'll kick off by designing the product itself. I'll explain everything along the way. We'll create a simple logo for our product. We'll then design every screen of the app that is required to maximize the user experience. You will learn how to design the user interface of the product using a modern, clean, and elegant style that will suit our app and the message we're trying to communicate.

This class is targeted mainly towards beginners and intermediates, but even if you are senior, you might want to check it out. Maybe you'll learn something new and add new value to your skillset.

The assets and end design for this class can be found on this link

Music provided by Free Vibes: https://goo.gl/NkGhTg

Requirements

You don't need any specific requirements for this class. All you need is a computer or a laptop, and you're good to go. It's a plus if you know how to use any design application such as Photoshop, Adobe XD, Figma, Sketch or something else in that caliber. But even if you don't, don't worry. I explain everything carefully, and you can follow along.

The app that we're going to use in our class is called Figma. It's a free tool that designers use to create digital interfaces and prototypes. It has an easy learning curve.

In this lesson, you'll learn about User Personas and why are they so important in UX.
In this lesson, you'll learn everything about User Flows, what are they, and how they help mapping out the project from the start.
In this lesson, we're gonna dive into the design of the product. We'll start by creating a simple logo for our app, then we'll learn what is a Splash screen and why is it important in mobile apps.
In this lesson, we'll design the login screen and we'll see why our User persona's information will come in handy.
In this lesson we're gonna design the Party list screen. It will be the access point to many different screens in our application. We'll learn about components, what are they and how are they used to speed up our design process.
In this lesson, we'll design the Single party screen. This screen holds detailed information about the party as well as a preview video that enhances the UX and a call to action button to purchase tickets.
In this lesson, we'll design a way for the user to book tickets and what information is required in order to accomplish this task.
In this lesson, we're gonna design the calendar screen. The calendar screen is important for this app because it gives the user an ability to see which parties are available for that day.
In this lesson, we will design a video screen for our app, where the user can watch a sample video of the DJ.
In this lesson, we're gonna design a screen that will act as a wallet for our purchased tickets. The tickets contain information about the show, as well as barcode that can be scanned at the door.
In this lesson we'll design the final screen for our application. This is an empty state screen, which is of great benefit for the UX and we'll see why.

About the instructors

Angel Davchev

Digital product designer
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Award winning user interface and user experience designer with proficiency in both mobile and web platforms. My latest work is featured on Forbes. Trying to solve user problems through aesteticly pleasing and functional design. Visit my website for more info.

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